The Bullet Throne
| Status | Prototype |
| Platforms | HTML5 |
| Author | NeOriginal |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Bullet Hell, Real time strategy |
Download
Download
TheBulletThrone.zip 12 MB
Development log
- Changed selection system.64 days ago
| Status | Prototype |
| Platforms | HTML5 |
| Author | NeOriginal |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Bullet Hell, Real time strategy |
Comments
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I managed to defeat the dragon :)
FYI, in your tutorial, it's possible to pass the healing stage without healing your unit.
I had to play the tutorial again to realise what I was supposed to do on that screen, but on the second time I was able to make a healer.
General ideas:
I would love for WASD to move the camera around.
I wish the unit I selected stayed selected when I click to move. It felt clunky having to re-click the same unit over and over.
Thanks for the feedback, I appreciate it. :) An interesting fact: on that healer screen it's possible to push an assassin onto the goal and complete it that way.